15 October 2012 Modeling intelligent agent beliefs in a card game scenario
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Proceedings Volume 8454, Photonics Applications in Astronomy, Communications, Industry, and High-Energy Physics Experiments 2012; 84542A (2012) https://doi.org/10.1117/12.2000238
Event: Photonics Applications in Astronomy, Communications, Industry, and High-Energy Physics Experiments 2012, 2012, Wilga, Poland
Abstract
In this paper we explore the problem of intelligent agent beliefs. We model agent beliefs using multimodal logics of belief, KD45(m) system implemented as a directed graph depicting Kripke semantics, precisely. We present a card game engine application which allows multiple agents to connect to a given game session and play the card game. As an example simplified version of popular Saboteur card game is used. Implementation was done in Java language using following libraries and applications: Apache Mina, LWJGL.
© (2012) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Marcel Gołuński, Marcel Gołuński, Roman Tomanek, Roman Tomanek, Piotr Wąsiewicz, Piotr Wąsiewicz, } "Modeling intelligent agent beliefs in a card game scenario", Proc. SPIE 8454, Photonics Applications in Astronomy, Communications, Industry, and High-Energy Physics Experiments 2012, 84542A (15 October 2012); doi: 10.1117/12.2000238; https://doi.org/10.1117/12.2000238
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