In this paper we discuss Mrs. Squandertime, a real-time, persistent simulation of a virtual character, her living room, and the view from her window, designed to be a wall-size, projected art installation. Through her large picture window, the eponymous Mrs. Squandertime watches the sea: boats, clouds, gulls, the tide going in and out, people on the sea wall. The hundreds of images that compose the view are drawn from historical printed sources. The program that assembles and animates these images is driven by weather, time, and tide data constantly updated from a real physical location. The character herself is rendered photographically in a series of slowly dissolving stills which correspond to the character's current behavior.