4 March 2013 Nomad devices for interactions in immersive virtual environments
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Abstract
Renault is currently setting up a new CAVE, a 5 rear-projected wall virtual reality room with a combined 3D resolution of 100 Mpixels, distributed over sixteen 4k projectors and two 2k projector as well as an additional 3D HD collaborative powerwall. Renault’s CAVEaims at answering needs of the various vehicle conception steps [1]. Starting from vehicle Design, through the subsequent Engineering steps, Ergonomic evaluation and perceived quality control, Renault has built up a list of use-cases and carried out an early software evaluation in the four sided CAVEof Institute Image, called MOVE. One goal of the project is to study interactions in a CAVE, especially with nomad devices such as IPhone or IPad to manipulate virtual objects and to develop visualization possibilities. Inspired by nomad devices current uses (multi-touch gestures, IPhone UI look’n’feel and AR applications), we have implemented an early feature set taking advantage of these popular input devices. In this paper, we present its performance through measurement data collected in our test platform, a 4-sided homemade low-cost virtual reality room, powered by ultra-short-range and standard HD home projectors.
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Paul George, Andras Kemeny, Frédéric Merienne, Jean-Rémy Chardonnet, Indira Mouttapa Thouvenin, Javier Posselt, Emmanuel Icart, "Nomad devices for interactions in immersive virtual environments", Proc. SPIE 8649, The Engineering Reality of Virtual Reality 2013, 86490I (4 March 2013); doi: 10.1117/12.2008451; https://doi.org/10.1117/12.2008451
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