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10 April 2013 Scatterometry simulator development with GPU, real-coded GA and RCWA
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In this paper, we show the 2D and 3D scatterometry simulation software which has spectroscopy calculation and optimization algorithm systems. The scatterometry analysis for 3D-structure requires a lot of memory and along calculation time. The calculation is sped up by parallel computing using the GPU (Graphics Processor Unit). Here, we use the programming language CUDA (Compute Unified Device Architecture) and CULA (CULApack) for the NVIDIA GPU. Then, we use the real-coded GA (RCGA) to increase the population, to make a more sensitive solution and to get better fitting groove figures. The scatterometry characteristic is examined by choosing the n-th power cosine type period groove.
© (2013) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Hirokimi Shirasaki "Scatterometry simulator development with GPU, real-coded GA and RCWA", Proc. SPIE 8681, Metrology, Inspection, and Process Control for Microlithography XXVII, 86811B (10 April 2013);

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