26 September 2013 Architecting social TV
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Abstract
Video consumption patterns continue to change with consumers relying more and more on on-demand Internet video and portable devices rather than traditional TV services. This new form of video service delivery and consumption makes possible more interactive and social experiences for video consumers, commonly referred to as Social TV services. This paper presents an overview of technologies and guidelines for the development of Social TV applications. A prototype using three core technologies, WebRTC, DASH, and WebSocket was developed to understand the challenges and demonstrate the feasibility of such applications.
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Óscar Figuerola Salas, Hari Kalva, "Architecting social TV", Proc. SPIE 8856, Applications of Digital Image Processing XXXVI, 88560G (26 September 2013); doi: 10.1117/12.2026551; https://doi.org/10.1117/12.2026551
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