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25 February 2014 Techniques for applying rigorous light-shielding to high-definition computer holography
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High-definition computer holography based on the polygon-based method commonly uses the silhouette method to shield light behind objects for hidden surface removal. However, the light-shielding is not perfect and causes leakage light passing through many gaps between silhouette-shaped masks. Although we have proposed the principle of more rigorous technique to remove the leakage light, the technique has never been applied to the actual high-definition computer holography because of its long computation time. We propose some techniques to reduce the computation time and apply the rigorous technique to high-definition computer holography. A CGH created by the proposed method is demonstrated.
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Sachio Masuda, Kyoji Matsushima, and Sumio Nakahara "Techniques for applying rigorous light-shielding to high-definition computer holography", Proc. SPIE 9006, Practical Holography XXVIII: Materials and Applications, 90061G (25 February 2014);

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