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6 March 2014 The rendering context for stereoscopic 3D web
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Proceedings Volume 9011, Stereoscopic Displays and Applications XXV; 90111P (2014) https://doi.org/10.1117/12.2038828
Event: IS&T/SPIE Electronic Imaging, 2014, San Francisco, California, United States
Abstract
3D technologies on the Web has been studied for many years, but they are basically monoscopic 3D. With the stereoscopic technology gradually maturing, we are researching to integrate the binocular 3D technology into the Web, creating a stereoscopic 3D browser that will provide users with a brand new experience of human-computer interaction. In this paper, we propose a novel approach to apply stereoscopy technologies to the CSS3 3D Transforms. Under our model, each element can create or participate in a stereoscopic 3D rendering context, in which 3D Transforms such as scaling, translation and rotation, can be applied and be perceived in a truly 3D space. We first discuss the underlying principles of stereoscopy. After that we discuss how these principles can be applied to the Web. A stereoscopic 3D browser with backward compatibility is also created for demonstration purposes. We take advantage of the open-source WebKit project, integrating the 3D display ability into the rendering engine of the web browser. For each 3D web page, our 3D browser will create two slightly different images, each representing the left-eye view and right-eye view, both to be combined on the 3D display to generate the illusion of depth. And as the result turns out, elements can be manipulated in a truly 3D space.
© (2014) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Qinshui Chen, Wenmin Wang, and Ronggang Wang "The rendering context for stereoscopic 3D web", Proc. SPIE 9011, Stereoscopic Displays and Applications XXV, 90111P (6 March 2014); https://doi.org/10.1117/12.2038828
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