6 March 2014 Stereoscopic augmented reality with pseudo-realistic global illumination effects
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Recently, augmented reality has become very popular and has appeared in our daily life with gaming, guiding systems or mobile phone applications. However, inserting object in such a way their appearance seems natural is still an issue, especially in an unknown environment. This paper presents a framework that demonstrates the capabilities of Kinect for convincing augmented reality in an unknown environment. Rather than pre-computing a reconstruction of the scene like proposed by most of the previous method, we propose a dynamic capture of the scene that allows adapting to live changes of the environment. Our approach, based on the update of an environment map, can also detect the position of the light sources. Combining information from the environment map, the light sources and the camera tracking, we can display virtual objects using stereoscopic devices with global illumination effects such as diffuse and mirror reflections, refractions and shadows in real time.
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Francois de Sorbier, Francois de Sorbier, Hideo Saito, Hideo Saito, "Stereoscopic augmented reality with pseudo-realistic global illumination effects", Proc. SPIE 9011, Stereoscopic Displays and Applications XXV, 90111W (6 March 2014); doi: 10.1117/12.2039280; https://doi.org/10.1117/12.2039280

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