Translator Disclaimer
6 March 2014 Perception and annoyance of crosstalk in stereoscopic 3D projector systems
Author Affiliations +
Proceedings Volume 9011, Stereoscopic Displays and Applications XXV; 901125 (2014)
Event: IS&T/SPIE Electronic Imaging, 2014, San Francisco, California, United States
Crosstalk is a cause of a major perceptual problem in the 3D display system shown itself mostly as ghosting. In this work we aimed at investigating how much perceived crosstalk that is acceptable for the end-users in movie type contents played by 3D projection systems. Two types of 3D projection systems (one system using active shutter glasses, and the other system using passive polarized glasses) were compared in the experiment. The study included an objective measurement of crosstalk in the 3D projection system and a subjective users’ experience of the visible distortions. The results shows that 10% can be considered as a crosstalk threshold for end-users not to be annoyed (MOS<3.5) by the distortions and thus acceptable. The distortions start to be perceived at about 3% crosstalk. The study found a linear relationship between perceived crosstalk and the amount of crosstalk. The perceived crosstalk also varies largely depending on the video contents.
© (2014) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Kun Wang, Börje Andrén, Mahir Hussain, Kjell Brunnström, and Jesper Osterman "Perception and annoyance of crosstalk in stereoscopic 3D projector systems", Proc. SPIE 9011, Stereoscopic Displays and Applications XXV, 901125 (6 March 2014);

Back to Top