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28 February 2014 CaveCAD: a tool for architectural design in immersive virtual environments
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Proceedings Volume 9012, The Engineering Reality of Virtual Reality 2014; 901208 (2014)
Event: IS&T/SPIE Electronic Imaging, 2014, San Francisco, California, United States
Existing 3D modeling tools were designed to run on desktop computers with monitor, keyboard and mouse. To make 3D modeling possible with mouse and keyboard, many 3D interactions, such as point placement or translations of geometry, had to be mapped to the 2D parameter space of the mouse, possibly supported by mouse buttons or keyboard keys. We hypothesize that had the designers of these existing systems had been able to assume immersive virtual reality systems as their target platforms, they would have been able to design 3D interactions much more intuitively. In collaboration with professional architects, we created a simple, but complete 3D modeling tool for virtual environments from the ground up and use direct 3D interaction wherever possible and adequate. In this publication, we present our approaches for interactions for typical 3D modeling functions, such as geometry creation, modification of existing geometry, and assignment of surface materials. We also discuss preliminary user experiences with this system.
© (2014) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jürgen P. Schulze, Cathleen E. Hughes, Lelin Zhang, Eve Edelstein, and Eduardo Macagno "CaveCAD: a tool for architectural design in immersive virtual environments", Proc. SPIE 9012, The Engineering Reality of Virtual Reality 2014, 901208 (28 February 2014);

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