10 January 2014 Designing a serious game for historical heritage: a case study of Heerlen Roman bathhouse
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Proceedings Volume 9069, Fifth International Conference on Graphic and Image Processing (ICGIP 2013); 90691Q (2014) https://doi.org/10.1117/12.2050104
Event: Fifth International Conference on Graphic and Image Processing, 2013, Hong Kong, China
Abstract
The advances of computer games have shown their potentials for developing edutainment content and services. Current cultural heritages often make use of games in order to complement existing presentations and to create a memorable exhibition. It offers opportunities to reorganize and conceptualize historical, cultural and technological information about the exhibits. To demonstrate the benefits of serious games in terms of facilitating the learning activities in a constructive and meaningful way, we designed a video game about the Heerlen bathhouse heritage. This paper explains the design considerations of this Roman bathhouse game, with a particular focus on the link between game play and learning.
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Wen Qi, "Designing a serious game for historical heritage: a case study of Heerlen Roman bathhouse", Proc. SPIE 9069, Fifth International Conference on Graphic and Image Processing (ICGIP 2013), 90691Q (10 January 2014); doi: 10.1117/12.2050104; https://doi.org/10.1117/12.2050104
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