22 August 2014 Solid to liquid light: Soliton dynamics using GPU computing
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Proceedings Volume 9286, Second International Conference on Applications of Optics and Photonics; 92861N (2014) https://doi.org/10.1117/12.2063683
Event: Second International Conference on Applications of Optics and Photonics, 2014, Aveiro, Portugal
Abstract
In this paper we address soliton-soliton interactions in a nonlinear cubic-quintic optic media, using for that purpose numerical methods and high performance graphics processor unit (GPU) computing. We describe an implementation of GPU-based computational simulations of the generalized Nonlinear Schrodinger Equation, obtaining simulations more than 40 times faster relative to CPU-based simulations, especially in the multidimensional case. We focus our attention in the study of soliton collisions and scattering phenomena that, offering the possibility of steering light with light, open a path towards future optical devices.
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A. Guerreiro, A. Guerreiro, Nuno A. Silva, Nuno A. Silva, } "Solid to liquid light: Soliton dynamics using GPU computing", Proc. SPIE 9286, Second International Conference on Applications of Optics and Photonics, 92861N (22 August 2014); doi: 10.1117/12.2063683; https://doi.org/10.1117/12.2063683
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