Paper
17 March 2015 Evaluation of vision training using 3D play game
Author Affiliations +
Proceedings Volume 9391, Stereoscopic Displays and Applications XXVI; 939118 (2015) https://doi.org/10.1117/12.2082781
Event: SPIE/IS&T Electronic Imaging, 2015, San Francisco, California, United States
Abstract
The present study aimed to examine the effect of the vision training, which is a benefit of watching 3D video images (3D video shooting game in this study), focusing on its accommodative facility and vergence facility. Both facilities, which are the scales used to measure human visual performance, are very important factors for man in leading comfortable and easy life. This study was conducted on 30 participants in their 20s through 30s (19 males and 11 females at 24.53 ± 2.94 years), who can watch 3D video images and play 3D game. Their accommodative and vergence facility were measured before and after they watched 2D and 3D game.

It turned out that their accommodative facility improved after they played both 2D and 3D games and more improved right after they played 3D game than 2D game. Likewise, their vergence facility was proved to improve after they played both 2D and 3D games and more improved soon after they played 3D game than 2D game. In addition, it was demonstrated that their accommodative facility improved to greater extent than their vergence facility. While studies have been so far conducted on the adverse effects of 3D contents, from the perspective of human factor, on the imbalance of visual accommodation and convergence, the present study is expected to broaden the applicable scope of 3D contents by utilizing the visual benefit of 3D contents for vision training.
© (2015) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jung-Ho Kim, Soon-Chul Kwon, Kwang-Chul Son, and Seung-Hyun Lee "Evaluation of vision training using 3D play game", Proc. SPIE 9391, Stereoscopic Displays and Applications XXVI, 939118 (17 March 2015); https://doi.org/10.1117/12.2082781
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KEYWORDS
Visualization

3D image processing

Eye

3D vision

Video

3D displays

Brain

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