17 March 2015 Joint synchronization and high capacity data hiding for 3D meshes
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Three-dimensional (3-D) meshes are already profusely used in lot of domains. In this paper, we propose a new high capacity data hiding scheme for vertex cloud. Our approach is based on very small displacements of vertices, that produce very low distortion of the mesh. Moreover this method can embed three bits per vertex relying only on the geometry of the mesh. As an application, we show how we embed a large binary logo for copyright purpose.
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Vincent Itier, Vincent Itier, William Puech, William Puech, Gilles Gesquière, Gilles Gesquière, Jean-Pierre Pedeboy, Jean-Pierre Pedeboy, } "Joint synchronization and high capacity data hiding for 3D meshes", Proc. SPIE 9393, Three-Dimensional Image Processing, Measurement (3DIPM), and Applications 2015, 939305 (17 March 2015); doi: 10.1117/12.2076763; https://doi.org/10.1117/12.2076763

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