27 February 2015 Automatically designing an image processing pipeline for a five-band camera prototype using the local, linear, learned (L3) method
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Abstract
The development of an image processing pipeline for each new camera design can be time-consuming. To speed camera development, we developed a method named L3 (Local, Linear, Learned) that automatically creates an image processing pipeline for any design. In this paper, we describe how we used the L3 method to design and implement an image processing pipeline for a prototype camera with five color channels. The process includes calibrating and simulating the prototype, learning local linear transforms and accelerating the pipeline using graphics processing units (GPUs).
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Qiyuan Tian, Henryk Blasinski, Steven Lansel, Haomiao Jiang, Munenori Fukunishi, Joyce E. Farrell, Brian A. Wandell, "Automatically designing an image processing pipeline for a five-band camera prototype using the local, linear, learned (L3) method", Proc. SPIE 9404, Digital Photography XI, 940403 (27 February 2015); doi: 10.1117/12.2083435; https://doi.org/10.1117/12.2083435
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