4 March 2015 Learning historical heritage with a serious game: a user study of Heerlen Roman bathhouse
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Proceedings Volume 9443, Sixth International Conference on Graphic and Image Processing (ICGIP 2014); 944336 (2015) https://doi.org/10.1117/12.2178838
Event: Sixth International Conference on Graphic and Image Processing (ICGIP 2014), 2014, Beijing, China
Abstract
The advances of computer games have shown their potentials for developing edutainment content and services. Current cultural heritages often make use of games in order to complement existing presentations, to create a memorable exhibition. It offers opportunities to reorganize and conceptualize historical, cultural and technological information or knowledge about the exhibits. To demonstrate the benefits of serious games in terms of facilitating the learning activities, we designed a video game about the Heerlen Roman bathhouse heritage. This paper explains the design considerations of this Roman bathhouse game, with a particular focus on the link between game play and learning. In addition, we have carried out a user study to observe and measure the learning effects of this game. Both quantitative and qualitative data are collected to analyze the performance of the learners. The results have shown that this game indeed can help learners understand the important historical facts and the related knowledge of the heritage being studied. Further directions include converting the first-person game into a third-person or multiple players’ game.
© (2015) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Wen Qi, Wen Qi, } "Learning historical heritage with a serious game: a user study of Heerlen Roman bathhouse", Proc. SPIE 9443, Sixth International Conference on Graphic and Image Processing (ICGIP 2014), 944336 (4 March 2015); doi: 10.1117/12.2178838; https://doi.org/10.1117/12.2178838
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