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This paper describes the process and research that went into creating a set of 3D models to characterize a golf swing. The purpose of this work is to illustrate how a 3D scanner could be used for assessing athlete performance in sporting applications. In this case, introductory work has been performed to show how the scanner could be used to show the errors a golfer made in a swing. Multiple factors must be taken into account when assessing golfers’ swings including the position and movement of the golfer’s hands, arms, and foot placement as well as the position of the club head and shaft of the golf club.
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Kevin Friel, Pann Ajjimaporn, Jeremy Straub, Scott Kerlin, "The use of 3D scanning for sporting applications," Proc. SPIE 9495, Three-Dimensional Imaging, Visualization, and Display 2015, 949517 (22 May 2015); https://doi.org/10.1117/12.2177067