17 May 2016 iCrowd: agent-based behavior modeling and crowd simulator
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Abstract
Initially designed in the context of the TASS (Total Airport Security System) FP-7 project, the Crowd Simulation platform developed by the Integrated Systems Lab of the Institute of Informatics and Telecommunications at N.C.S.R. Demokritos, has evolved into a complete domain-independent agent-based behavior simulator with an emphasis on crowd behavior and building evacuation simulation. Under continuous development, it reflects an effort to implement a modern, multithreaded, data-oriented simulation engine employing latest state-of-the-art programming technologies and paradigms. It is based on an extensible architecture that separates core services from the individual layers of agent behavior, offering a concrete simulation kernel designed for high-performance and stability. Its primary goal is to deliver an abstract platform to facilitate implementation of several Agent-Based Simulation solutions with applicability in several domains of knowledge, such as: (i) Crowd behavior simulation during [in/out] door evacuation. (ii) Non-Player Character AI for Game-oriented applications and Gamification activities. (iii) Vessel traffic modeling and simulation for Maritime Security and Surveillance applications. (iv) Urban and Highway Traffic and Transportation Simulations. (v) Social Behavior Simulation and Modeling.
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Vassilios I. Kountouriotis, Manolis Paterakis, Stelios C. A. Thomopoulos, "iCrowd: agent-based behavior modeling and crowd simulator", Proc. SPIE 9842, Signal Processing, Sensor/Information Fusion, and Target Recognition XXV, 98420Q (17 May 2016); doi: 10.1117/12.2223109; https://doi.org/10.1117/12.2223109
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