12 May 2016 Agent based modeling in tactical wargaming
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Abstract
Army staffs at division, brigade, and battalion levels often plan for contingency operations. As such, analysts consider the impact and potential consequences of actions taken. The Army Military Decision-Making Process (MDMP) dictates identification and evaluation of possible enemy courses of action; however, non-state actors often do not exhibit the same level and consistency of planned actions that the MDMP was originally designed to anticipate. The fourth MDMP step is a particular challenge, wargaming courses of action within the context of complex social-cultural behaviors. Agent-based Modeling (ABM) and its resulting emergent behavior is a potential solution to model terrain in terms of the human domain and improve the results and rigor of the traditional wargaming process.
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Alex James, Timothy P. Hanratty, Daniel C. Tuttle, John B. Coles, "Agent based modeling in tactical wargaming", Proc. SPIE 9851, Next-Generation Analyst IV, 985106 (12 May 2016); doi: 10.1117/12.2230916; https://doi.org/10.1117/12.2230916
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