1 October 2006 Watermark recovery from two-dimensional views of a three-dimensional object using texture or silhouette information
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J. of Electronic Imaging, 15(4), 041105 (2006). doi:10.1117/1.2400039
Abstract
We describe a novel framework for watermarking 3-D objects using their texture or silhouette information. Unlike most conventional 3-D object-watermarking techniques, for which both insertion and extraction of the mark are performed on the object itself (3-D/3-D approach), we propose an asymmetric 3-D/2-D procedure. It consists in watermarking 3-D objects and retrieving the mark from rendering 2-D images or videos having used the 3-D synthetic object, thus protecting the visual representations of the object. Two 3-D object watermarking schemes are presented, a texture-based approach for 3-D photorealistic objects and a silhouette-based approach for 3-D CAD (computer-assisted design) objects.
Jihane Bennour, Emmanuel Garcia, Jean-Luc E. Dugelay, "Watermark recovery from two-dimensional views of a three-dimensional object using texture or silhouette information," Journal of Electronic Imaging 15(4), 041105 (1 October 2006). https://doi.org/10.1117/1.2400039
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