1 December 2005 Three-plane phase-only computer hologram generated with iterative Fresnel algorithm
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Optical Engineering, 44(12), 125805 (2005). doi:10.1117/1.2148980
Abstract
A novel iterative method of generating three-plane, phase-only computer-generated holograms is presented. It is based on the iterative Fresnel ping-pong two-plane algorithm. A modification is introduced to extend the method for three planes, i.e., two object planes and a hologram itself. The described method enables the design of low-noise and high-efficiency phase-only holograms using a numerical Fresnel propagation algorithm. The source method is described, followed by the modified algorithm. Numerical simulation results and algorithm parameters are discussed, followed by a discussion of the method limitations.
Michal Makowski, Maciej Sypek, Andrzej Kolodziejczyk, Grzegorz Mikula, "Three-plane phase-only computer hologram generated with iterative Fresnel algorithm," Optical Engineering 44(12), 125805 (1 December 2005). http://dx.doi.org/10.1117/1.2148980
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KEYWORDS
Holograms

Reconstruction algorithms

Computer generated holography

Optical engineering

Light wave propagation

Optical design

Iterative methods

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