3 September 2015 Multilayered nonuniform sampling for three-dimensional scene representation
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Abstract
The representation of a three-dimensional (3-D) scene is essential in multiview imaging technologies. We present a unified geometry and texture representation based on global resampling of the scene. A layered data map representation with a distance-dependent nonuniform sampling strategy is proposed. It is capable of increasing the details of the 3-D structure locally and is compact in size. The 3-D point cloud obtained from the multilayered data map is used for view rendering. For any given viewpoint, image synthesis with different levels of detail is carried out using the quadtree-based nonuniformly sampled 3-D data points. Experimental results are presented using the 3-D models of reconstructed real objects.
© 2015 Society of Photo-Optical Instrumentation Engineers (SPIE)
Huei-Yung Lin, Huei-Yung Lin, Yu-Hua Xiao, Yu-Hua Xiao, Bo-Ren Chen, Bo-Ren Chen, } "Multilayered nonuniform sampling for three-dimensional scene representation," Optical Engineering 54(9), 093101 (3 September 2015). https://doi.org/10.1117/1.OE.54.9.093101 . Submission:
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