19 October 2016 Full parallax three-dimensional display from Kinect v1 and v2
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Abstract
We exploit the two different versions of Kinect, v1 and v2, for the calculation of microimages projected onto integral-imaging displays. Our approach is based on composing a three-dimensional (3-D) point cloud from a captured depth map and RGB information. These fused 3-D maps permit to generate an integral image after projecting the information through a virtual pinhole array. In our analysis, we take into account that each of the Kinect devices has its own inherent capacities and individualities. We illustrate our analysis with some imaging experiments, provide the distinctive differences between the two Kinect devices, and finally conclude that Kinect v2 allows the display of 3-D images with very good resolution and with full parallax.
© 2016 Society of Photo-Optical Instrumentation Engineers (SPIE)
Seokmin Hong, Seokmin Hong, Genaro Saavedra, Genaro Saavedra, Manuel Martinez-Corral, Manuel Martinez-Corral, } "Full parallax three-dimensional display from Kinect v1 and v2," Optical Engineering 56(4), 041305 (19 October 2016). https://doi.org/10.1117/1.OE.56.4.041305 . Submission:
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