1 October 2006 Watermark recovery from two-dimensional views of a three-dimensional object using texture or silhouette information
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Abstract
We describe a novel framework for watermarking 3-D objects using their texture or silhouette information. Unlike most conventional 3-D object-watermarking techniques, for which both insertion and extraction of the mark are performed on the object itself (3-D/3-D approach), we propose an asymmetric 3-D/2-D procedure. It consists in watermarking 3-D objects and retrieving the mark from rendering 2-D images or videos having used the 3-D synthetic object, thus protecting the visual representations of the object. Two 3-D object watermarking schemes are presented, a texture-based approach for 3-D photorealistic objects and a silhouette-based approach for 3-D CAD (computer-assisted design) objects.
©(2006) Society of Photo-Optical Instrumentation Engineers (SPIE)
Jihane Bennour, Emmanuel Garcia, and Jean-Luc E. Dugelay "Watermark recovery from two-dimensional views of a three-dimensional object using texture or silhouette information," Journal of Electronic Imaging 15(4), 041105 (1 October 2006). https://doi.org/10.1117/1.2400039
Published: 1 October 2006
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CITATIONS
Cited by 1 scholarly publication.
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KEYWORDS
Digital watermarking

3D image processing

3D modeling

Computer aided design

Fractal analysis

Head

3D vision

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