Even though ontology and virtual reality training (VRT) are subjects that have been explored in various areas over the years, there is an absence of a systematic approach that gives an overview on how both have been utilized together. We aim to explore how ontologies have been applied in VRT technology in recent times. Therefore, the systematic literature review methodology was carried out to collect studies between 2014 and 2021 from various databases. To summarize, the main findings of this research are as follows: (1) the majority of the studies concerns two roles, i.e., either capturing and structuring knowledge or separating domain knowledge and operational knowledge; (2) all ontologies apply deficient foundational ontologies, languages, and methodologies when developing ontologies for VRT; (3) there is a general lack of capturing perdurant knowledge in ontology design; and (4) there are key design elements that are considered crucial for designing an ontology for VRT. Further directions have been provided to contribute to the body of knowledge by recommending the right design elements that could produce idealistic and ubiquitous ontologies to facilitate VRT development throughout its life cycle.
You have requested a machine translation of selected content from our databases. This functionality is provided solely for your convenience and is in no way intended to replace human translation. Neither SPIE nor the owners and publishers of the content make, and they explicitly disclaim, any express or implied representations or warranties of any kind, including, without limitation, representations and warranties as to the functionality of the translation feature or the accuracy or completeness of the translations.
Translations are not retained in our system. Your use of this feature and the translations is subject to all use restrictions contained in the Terms and Conditions of Use of the SPIE website.