EUV lithography is rapidly being pushed to its resolution limit, where tradeoffs are heightened among resolution, throughput, and stochastics. Mitigation strategies include attenuated phase shift masks (aPSMs) and thinner high-k absorbers. Furthermore, multilayer bandwidth and phase shift may need to be reassessed. All these improvements relate to mask 3D effects (M3Ds), arising from several causes: first, phase shift versus pitch, which sets the aPSM target phase shift around |
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