1 June 2006 Anti-aliasing for infrared scene generation using programmable graphics and the NVIDIA Cg toolkit
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Abstract
Advancement in the field of computer graphics has been occurring at an unprecedented pace. It is now possible to generate near-cinematic-quality effects in real time, largely thanks to the programmability of modern graphical processing units (GPUs). However, the spatial fidelity of synthetic imagery relies on anti-aliasing techniques that have not been advanced to the same extent. Custom anti-aliasing techniques are thus required for the generation of synthetic imagery containing high spatial frequencies. In this paper modification of an existing custom anti-aliasing technique to employ the power of modern GPUs is described and applied to infrared scene generation.
©(2006) Society of Photo-Optical Instrumentation Engineers (SPIE)
Timothy G. Sills "Anti-aliasing for infrared scene generation using programmable graphics and the NVIDIA Cg toolkit," Optical Engineering 45(6), 066401 (1 June 2006). https://doi.org/10.1117/1.2212847
Published: 1 June 2006
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KEYWORDS
Visualization

Infrared radiation

Zoom lenses

Infrared imaging

OpenGL

Optical engineering

Computer graphics

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