The extreme computational complexity in generating a hologram makes the interactive holographic display very difficult. An optimized layered rendering method for real-time interactive holographic display based on ray-tracing technique is presented in order to overcome this challenge and realize real-time interaction of three-dimensional scenes. Ray tracing is able to render more complex and photorealistic images for different illuminations and circumstances. Rays are launched in parallel and traced to obtain ray–object intersections, and then the complex wave field of the effective pixels in different layers is determined. The occlusions between different layers are also considered to effectively reduce the overall computation. A computer-generated hologram is fused with the multilayer-hologram-diffraction results using the layered fast Fourier transform algorithm. The experimental results demonstrate the effectiveness of the proposed method. The reconstructed holographic image with real depth cues is demonstrated by the experiments, and the optical reconstruction images can be interacted in real-time.
You have requested a machine translation of selected content from our databases. This functionality is provided solely for your convenience and is in no way intended to replace human translation. Neither SPIE nor the owners and publishers of the content make, and they explicitly disclaim, any express or implied representations or warranties of any kind, including, without limitation, representations and warranties as to the functionality of the translation feature or the accuracy or completeness of the translations.
Translations are not retained in our system. Your use of this feature and the translations is subject to all use restrictions contained in the Terms and Conditions of Use of the SPIE website.