The booming electronic books (e-books), as an extension to the paper book, are popular with readers. Recently, many
efforts are put into the realistic page-turning simulation o f e-book to improve its reading experience. This paper presents
a new 3D page-turning simulation approach, which employs piecewise time-dependent cylindrical surfaces to describe
the turning page and constructs smooth transition method between time-dependent cylinders. The page-turning animation
is produced by sequentially mapping the turning page into the cylinders with different radii and positions. Compared to
the previous approaches, our method is able to imitate various effects efficiently and obtains more natural animation of
turning page.
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