Metropolis light transport was an unbiased and robust Monte Carlo method, which could efficiently reduce noise during rendering the realistic graphics to resolve the global illumination problem. The basic Metropolis light transport was improved by combining with multiple importance sampling, which better solved the large correlation and high variance between samples caused by the basic Metropolis light transport. The experiences manifested that the quality of images generated by improved algorithm was better compared with the basic Metropolis light transport in the same scenes settings.
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