In the front-view monocular vision system, the accuracy of solving the depth field is related to the length of the inter-frame baseline and the accuracy of image matching result. In general, a longer length of the baseline can lead to a higher precision of solving the depth field. However, at the same time, the difference between the inter-frame images increases, which increases the difficulty in image matching and the decreases matching accuracy and at last may leads to the failure of solving the depth field. One of the usual practices is to use the tracking and matching method to improve the matching accuracy between images, but this algorithm is easy to cause matching drift between images with large interval, resulting in cumulative error in image matching, and finally the accuracy of solving the depth field is still very low.
In this paper, we propose a depth field fusion algorithm based on the optimal length of the baseline. Firstly, we analyze the quantitative relationship between the accuracy of the depth field calculation and the length of the baseline between frames, and find the optimal length of the baseline by doing lots of experiments; secondly, we introduce the inverse depth filtering technique for sparse SLAM, and solve the depth field under the constraint of the optimal length of the baseline. By doing a large number of experiments, the results show that our algorithm can effectively eliminate the mismatch caused by image changes, and can still solve the depth field correctly in the large baseline scene. Our algorithm is superior to the traditional SFM algorithm in time and space complexity. The optimal baseline obtained by a large number of experiments plays a guiding role in the calculation of the depth field in front-view monocular.
The fusion of foam characteristics can play a complementary role in expressing the content of foam image. The weight of foam characteristics is the key to make full use of the relationship between the different features. In this paper, an Adaptive Feature Weighted Method For Froth Floatation Condition Recognition is proposed. Foam features without and with weights are both classified by using support vector machine (SVM).The classification accuracy and optimal equaling algorithm under the each ore grade are regarded as the result of the adaptive feature weighting algorithm. At the same time the effectiveness of adaptive weighted method is demonstrated.
Proc. SPIE. 10609, MIPPR 2017: Pattern Recognition and Computer Vision
KEYWORDS: Image processing algorithms and systems, Digital image processing, Image segmentation, Image processing, Pattern recognition, Remote sensing, Feature extraction, Data processing, Information technology, Binary data
This paper presents a method of segment the river area in remote sensing images. The spectral distribution of the river area in the image is relatively uniform, and the overall gray level is dark, And the spectrum is evenly distributed regardless of direction, but land area spectral information is very messy, most of the land in the regional spectral distribution is not uniform, maybe some land area spectral distribution is more uniform, but has a certain direction, this paper according to these characteristics, using the cross-type template, the regional variance is used as the regional texture characteristic to obtain the adaptive threshold to obtain the adaptive binary graph. The river is usually a connected water, only a large enough area to determine the river, so the use of binary image marking algorithm to obtain the largest connected area, marked as a river. This paper presents the method of river segmentation. Experiments show that the river segmentation is suitable for remote sensing images with relatively large river regions.
In this paper, a line detection algorithm, which is based on direction filter and regional growth, is proposed for line detection problem in a specific angle. Our algorithm is better than the state-of-the-art algorithm in the detection of the specific direction of the line, which have a higher detection rate, less error and missing detection, lower computational complexity, higher efficiency of the algorithm and better anti-interference ability.
The reconstruction of the 3D scene in the monocular stereo vision needs to get the depth of the field scenic points in the picture scene. But there will inevitably be error matching in the process of image matching, especially when there are a large number of repeat texture areas in the images, there will be lots of error matches. At present, multiple baseline stereo imaging algorithm is commonly used to eliminate matching error for repeated texture areas. This algorithm can eliminate the ambiguity correspond to common repetition texture. But this algorithm has restrictions on the baseline, and has low speed. In this paper, we put forward an algorithm of calculating the depth of the matching points in the repeat texture areas based on the clustering algorithm. Firstly, we adopt Gauss Filter to preprocess the images. Secondly, we segment the repeated texture regions in the images into image blocks by using spectral clustering segmentation algorithm based on super pixel and tag the image blocks. Then, match the two images and solve the depth of the image. Finally, the depth of the image blocks takes the median in all depth values of calculating point in the bock. So the depth of repeated texture areas is got. The results of a lot of image experiments show that the effect of our algorithm for calculating the depth of repeated texture areas is very good.
Based on deep analysis of the LiveWire interactive boundary extraction algorithm, a new algorithm focusing on improving the speed of LiveWire algorithm is proposed in this paper. Firstly, the Haar wavelet transform is carried on the input image, and the boundary is extracted on the low resolution image obtained by the wavelet transform of the input image. Secondly, calculating LiveWire shortest path is based on the control point set direction search by utilizing the spatial relationship between the two control points users provide in real time. Thirdly, the search order of the adjacent points of the starting node is set in advance. An ordinary queue instead of a priority queue is taken as the storage pool of the points when optimizing their shortest path value, thus reducing the complexity of the algorithm from O[n2] to O[n]. Finally, A region iterative backward projection method based on neighborhood pixel polling has been used to convert dual-pixel boundary of the reconstructed image to single-pixel boundary after Haar wavelet inverse transform. The algorithm proposed in this paper combines the advantage of the Haar wavelet transform and the advantage of the optimal path searching method based on control point set direction search. The former has fast speed of image decomposition and reconstruction and is more consistent with the texture features of the image and the latter can reduce the time complexity of the original algorithm. So that the algorithm can improve the speed in interactive boundary extraction as well as reflect the boundary information of the image more comprehensively. All methods mentioned above have a big role in improving the execution efficiency and the robustness of the algorithm.
Location measurement of 3D point in stereo vision is subjected to different sources of uncertainty that propagate to the final result. For current methods of error analysis, most of them are based on ideal intersection model to calculate the uncertainty region of point location via intersecting two fields of view of pixel that may produce loose bounds. Besides, only a few of sources of error such as pixel error or camera position are taken into account in the process of analysis. In this paper we present a straightforward and available method to estimate the location error that is taken most of source of error into account. We summed up and simplified all the input errors to five parameters by rotation transformation. Then we use the fast algorithm of midpoint method to deduce the mathematical relationships between target point and the parameters. Thus, the expectations and covariance matrix of 3D point location would be obtained, which can constitute the uncertainty region of point location. Afterwards, we turned back to the error propagation of the primitive input errors in the stereo system and throughout the whole analysis process from primitive input errors to localization error. Our method has the same level of computational complexity as the state-of-the-art method. Finally, extensive experiments are performed to verify the performance of our methods.