KEYWORDS: Cameras, 3D modeling, Volume rendering, Visualization, 3D image processing, Visual process modeling, Data modeling, Systems modeling, Image resolution, Data acquisition
Automated 3D modeling of building interiors is used in applications such as virtual reality and environment
mapping. Texturing these models allows for photo-realistic visualizations of the data collected by such modeling
systems. While data acquisition times for mobile mapping systems are considerably shorter than for static ones,
their recovered camera poses often suffer from inaccuracies, resulting in visible discontinuities when successive
images are projected onto a surface for texturing. We present a method for texture mapping models of indoor
environments that starts by selecting images whose camera poses are well-aligned in two dimensions. We then
align images to geometry as well as to each other, producing visually consistent textures even in the presence of
inaccurate surface geometry and noisy camera poses. Images are then composited into a final texture mosaic and
projected onto surface geometry for visualization. The effectiveness of the proposed method is demonstrated on
a number of different indoor environments.
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