Web Graphics Library (WebGL), the forthcoming web standard for rendering native 3D graphics in a browser,
represents an important addition to the biomedical visualization toolset. It is projected to become a mainstream method of delivering 3D online content due to shrinking support for third-party plug-ins. Additionally, it provides a virtual reality (VR) experience to web users accommodated by the growing availability of stereoscopic displays (3D TV,
desktop, and mobile). WebGL’s value in biomedical visualization has been demonstrated by applications for interactive
anatomical models, chemical and molecular visualization, and web-based volume rendering. However, a lack of
instructional literature specific to the field prevents many from utilizing this technology. This project defines a WebGL
design methodology for a target audience of biomedical artists with a basic understanding of web languages and 3D
graphics. The methodology was informed by the development of an interactive web application depicting the anatomy
and various pathologies of the human eye. The application supports several modes of stereoscopic displays for a better understanding of 3D anatomical structures.