In the past few years, depth estimation from a single image has received increased attentions due to its wide applicability in image and video understanding. For realizing these tasks, many approaches have been developed for estimating depth from a single image based on various depth cues such as shading, motion, etc. However, they failed to estimate plausible depth map when input color image is derived from different category in training images. To alleviate these problems, data-driven approaches have been popularly developed by leveraging the discriminative power of a large scale RGB-D database. These approaches assume that there exists appearance- depth correlation in natural scenes. However, this assumption is likely to be ambiguous when local image regions have similar appearance but different geometric placement within the scene. Recently, a depth analogy (DA) has been developed by using the correlation between color image and depth gradient. DA addresses depth ambiguity problem effectively and shows reliable performance. However, no experiments are conducted to investigate the relationship between database scale and the quality of the estimated depth map. In this paper, we extensively examine the effects of database scale and quality on the performance of DA method. In order to compare the quality of DA, we collect a large scale RGB-D database using Microsoft Kinect v1 and Kinect v2 on indoor and ZED stereo camera on outdoor environments. Since the depth map obtained by Kinect v2 has high quality compared to that of Kinect v1, the depth maps from the database from Kinect v2 are more reliable. It represents that the high quality and large scale RGB-D database guarantees the high quality of the depth estimation. The experimental results show that the high quality and large scale training database leads high quality estimated depth map in both indoor and outdoor scenes.
This paper presents a probabilistic optimization approach to enhance the resolution of a depth map. Conventionally, a high-resolution color image is considered as a cue for depth super-resolution under the assumption that the pixels with similar color likely belong to similar depth. This assumption might induce a texture transferring from the color image into the depth map and an edge blurring artifact to the depth boundaries. In order to alleviate these problems, we propose an efficient depth prior exploiting a Gaussian mixture model in which an estimated depth map is considered to a feature for computing affinity between two pixels. Furthermore, a fixed-point iteration scheme is adopted to address the non-linearity of a constraint derived from the proposed prior. The experimental results show that the proposed method outperforms state-of-the-art methods both quantitatively and qualitatively.
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