Augmented reality is used to improve color segmentation on human body or on precious no touch artifacts. We propose a technique to project a synthesized texture on real object without contact. Our technique can be used in medical or archaeological application. By projecting a suitable set of light patterns onto the surface of a 3D real object and by capturing images with a camera, a large number of correspondences can be found and the 3D points can be reconstructed. We aim to determine these points of correspondence between cameras and projector from a scene without explicit points and normals. We then project an adjusted texture onto the real object surface. We propose a global and automatic method to virtually texture a 3D real object.
Augmented reality is used to improve color segmentation on human's body or on precious no touch artefacts. We
propose a technique based on structured light to project texture on a real object without any contact with it. Such
techniques can be apply on medical application, archeology, industrial inspection and augmented prototyping.
Coded structured light is an optical technique based on active stereovision which allows shape acquisition. By
projecting a light pattern onto the surface of an object and capturing images with a camera, a large number of
correspondences can be found and 3D points can be reconstructed by means of triangulation.
Industrial reproduction, as stereography or lithography, have a lack in texture information, as they only deal with 3D reconstruction. In this paper, we provide a new technique to map texture on real 3D objects, by synthesizing a novel view from two camera images to a projector frame, considered as a camera acting in reverse. No prior information on the pose or the shape of the 3D object is necessary, however hard calibration of the complete system is needed.