This study introduces a telescope with virtual reality (VR) and augmented reality (AR) functions. In this telescope, information on the micro-display screen is integrated to the reticule of telescope through a beam splitter and is then received by the observer. The design and analysis of telescope optical system with AR and VR ability is accomplished and the opto-mechanical structure is designed. Finally, a proof-of-concept prototype is fabricated and demonstrated. The telescope has an exit pupil diameter of 6 mm at an eye relief of 19 mm, 6° field of view, 5 to 8 times visual magnification , and a 30° field of view of the virtual image.
As an important auxiliary function of head-mounted displays (HMDs), eye tracking has an important role in the field of intelligent human–machine interaction. In this paper, an eye-tracking HMD system (ET–HMD) is designed based on the rotational symmetric system. The tracking principle in this paper is based on pupil–corneal reflection. The ET–HMD system comprises three optical paths for virtual display, infrared illumination, and eye tracking. The display optics is shared by three optical paths and consists of four spherical lenses. For the eye-tracking path, an extra imaging lens is added to match the image sensor and achieve eye tracking. The display optics provides users a 40° diagonal FOV with a ״ 0.61 OLED, the 19 mm eye clearance, and 10 mm exit pupil diameter. The eye-tracking path can capture 15 mm × 15 mm of the users’ eyes. The average MTF is above 0.1 at 26 lp/mm for the display path, and exceeds 0.2 at 46 lp/mm for the eye-tracking path. Eye illumination is simulated using LightTools with an eye model and an 850 nm near-infrared LED (NIR-LED). The results of the simulation show that the illumination of the NIR-LED can cover the area of the eye model with the display optics that is sufficient for eye tracking. The integrated optical system HMDs with eye-tracking feature can help improve the HMD experience of users.
Nowadays, the waveguide has the advantages of small thickness and light weight so that it attracts more and more attention in the field of near-eye display. However, as a major problem, stray lights generated in the waveguide seriously degrade the display quality. In this paper, a geometrical waveguide with a beam-splitting mirror array (BSMA) is designed by using the non-sequential ray-tracing software LightTools, and great efforts are paid to study the causes and solutions of the stray light. With mass calculation and optimization based on the criterion of stray light/useful light ratio, an optimum design with the least amount of stray lights is found. To further eliminate the stray light, a novel structure that couples the rays into the waveguide is designed. The optimized waveguide has a FOV of 36° in the pupil-expanding direction of the waveguide, with stray light energy reduced to 1% over the useful light, the exit pupil diameter is 11.6mm at an eye relief of 20mm and the thickness is 2.4mm.