In this paper, a method for constructing photorealistic textured model using 3D structured light digitizer is presented. Our method acquisition of range images and texture images around object, and range images
are registered and integrated to construct geometric model of object. System is calibrated and poses of
texture-camera are determined so that the relationship between texture and geometric model is established. After that, a global optimization is applied to assign compatible texture to adjacent surface and followed with
a level procedure to remove artifacts due to vary lighting, approximate geometric model and so on. Lastly,
we demonstrate the effect of our method on constructing a real model of world.
Texture blending is an important technique for generating a photorealistic appearance of a physical model or scene. In
this paper, we present an efficient texture blending algorithm that can be utilized to register and merge multiple
texture-mapped range images of physical objects acquired from different view points, resulting in a 3-D photorealistic
model. The technique details with respect to the proposed algorithm are described and verified by experiment results.