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Three-dimensional object reconstruction is an essential task in many computer applications. In essence, it consists of firstly estimating the disparity of all corresponding points of an observed scene from a pair of stereo images and then determining the depth map of the scene by triangulation from the estimated disparity. Conventionally, the baseline is fixed in general-purpose stereo cameras. This can limit the resolution and robustness of the three-dimensional reconstruction. In this work, a multi-baseline stereo vision approach for three-dimensional object reconstruction is presented. The mathematical principles of multi-baseline stereo vision are provided. Additionally, experimental results of three-dimensional object reconstruction are presented and discussed in terms of objective measures.
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Martin Gonzalez-Ruiz, Victor H. Diaz-Ramirez, Rigoberto Juarez-Salazar, "Multi-baseline stereo vision for three-dimensional object reconstruction," Proc. SPIE 12225, Optics and Photonics for Information Processing XVI, 1222508 (3 October 2022); https://doi.org/10.1117/12.2633119