Paper
31 January 2006 Autostereoscopic 3D Display
Author Affiliations +
Proceedings Volume 6055, Stereoscopic Displays and Virtual Reality Systems XIII; 60550T (2006) https://doi.org/10.1117/12.650511
Event: Electronic Imaging 2006, 2006, San Jose, California, United States
Abstract
Display technology has made big advances in last years. Displays are flat, offer high resolution, are bright, fast and almost free of flicker. Apart from new technologies that make displays still more affordable the major direction of development turns to applications, especially TV. In this consolidation process new features are sought. Still lacking is the 3D display capability most obvious compared to viewing real-world scenes. In the last decades a lot of new 3D technologies have been proposed, developed and only few have reached the commercial market. A breakthrough into the mass market has been prevented for technical as well as commercial reasons. Most natural viewing is provided by holography. Unfortunately, even the technical challenges are so demanding that the 3D research community turned to the stereoscopic technology known for more than a century. Many technologies have been proposed and the shutter technique has already matured to a commercial product. But the mass market requires 3D viewing without using additional viewing aids. Currently, these Autostereoscopic 3D Displays still cannot meet the quality standard and comfort of today's 2D displays. In our opinion 3D displays should first of all match all of today's 2D demands and additionally be capable of 3D displaying.
© (2006) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Armin Schwerdtner "Autostereoscopic 3D Display", Proc. SPIE 6055, Stereoscopic Displays and Virtual Reality Systems XIII, 60550T (31 January 2006); https://doi.org/10.1117/12.650511
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Cited by 5 scholarly publications.
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KEYWORDS
3D displays

Eye

Camera shutters

Holography

Beam splitters

Holograms

3D vision

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