Paper
16 September 2011 Game theoretic approach to similarity-based image segmentation
Author Affiliations +
Abstract
Image segmentation decomposes a given image into segments, i.e. regions containing "similar" pixels, that aids computer vision applications such as face, medical, and fingerprint recognition as well as scene characterization. Effective segmentation requires domain knowledge or strategies for object designation as no universal segmentation algorithm exists. In this paper, we propose a similarity based image segmentation approach based on game theory methods. The essential idea behind our approach is that the similarity based clustering problem can be considered as a "clustering game". Within this context, the notion of a cluster turns out to be equivalent to a classical equilibrium concept from game theory, as the game equilibrium reflects both the internal and external cluster conditions. We also show that there exists a correspondence between these equilibriums and the local solutions of a polynomial, linearlyconstrained, optimization problem, and provide an algorithm for finding the equalibirums. Experiments on image segmentation problems show the superiority of the proposed clustering game image segmentation (CGIS) approach using a common data set of visual images in autonomy, speed, and efficiency.
© (2011) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Dan Shen, Genshe Chen, Yufeng Zheng, Erik Blasch, and Khanh Pham "Game theoretic approach to similarity-based image segmentation", Proc. SPIE 8137, Signal and Data Processing of Small Targets 2011, 813708 (16 September 2011); https://doi.org/10.1117/12.896681
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Cited by 2 scholarly publications.
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KEYWORDS
Image segmentation

Image processing algorithms and systems

RGB color model

Chemical elements

Data modeling

Computer vision technology

Image processing

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