Presentation
10 April 2024 Liquid crystal optics for AR/VR displays
Zheyi Han, Mengfei Wang, Junren Wang, Nick Diorio, Xiayu Feng, Zhexin Zhao, Zhenye Li, Stephen Choi, Lu Lu, Mike Escuti
Author Affiliations +
Abstract
To enhance the accessibility of augmented reality (AR) eyewear and virtual reality (VR) headsets, it is crucial to offer a cost-effective and high-quality display solution. Liquid crystal (LC) technology has been extensively researched for this purpose, with Liquid-Crystal Polarization Holograms (LCPHs) standing out as a compact, lightweight solution with versatile optical capabilities essential for AR/VR systems. The fabrication of LCPHs utilizes polarization selectivity and self-assembly, enabling potential cost-effective streamlined production and advanced fabrication approaches. However, there are material requirements and technical challenges that need to be addressed together to achieve an immersive viewing experience with LCPHs. By exploring these opportunities and addressing the challenges, the integration of LCPHs holds the promise of revolutionizing AR/VR optics and providing an accessible, high-quality, and immersive viewing experience for various applications.
Conference Presentation
© (2024) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Zheyi Han, Mengfei Wang, Junren Wang, Nick Diorio, Xiayu Feng, Zhexin Zhao, Zhenye Li, Stephen Choi, Lu Lu, and Mike Escuti "Liquid crystal optics for AR/VR displays", Proc. SPIE PC12956, Novel Patterning Technologies 2024, PC129560M (10 April 2024); https://doi.org/10.1117/12.3012770
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KEYWORDS
Liquid crystals

LCDs

Crystal optics

Augmented reality

Fabrication

Virtual reality

Polarization

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