Open Access
22 May 2013 Monte Carlo simulation of light reflection from cosmetic powder particles near the human skin surface
Takashi Okamoto, Tatsuya Kumagawa, Masafumi Motoda, Takanori Igarashi, Keisuke Nakao
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Abstract
The reflection and scattering properties of light incident on human skin covered with powder particles have been investigated. A three-layer skin structure with a pigmented area is modeled, and the propagation of light in the skin’s layers and in a layer of particles near the skin’s surface is simulated using the Monte Carlo method. Assuming that only single scattering of light occurs in the powder layer, the simulation results show that the reflection spectra of light from the skin change with the size of powder particles. The color difference between normal and discolored skin is found to decrease considerably when powder particles with a diameter of approximately 0.25 μm are present near the skin’s surface. The effects of the medium surrounding the particles, and the influence of the distribution of particle size (polydispersity), are also examined. It is shown that a surrounding medium with a refractive index close to that of the skin substantially suppresses the extreme spectral changes caused by the powder particles covering the skin surface.
CC BY: © The Authors. Published by SPIE under a Creative Commons Attribution 4.0 Unported License. Distribution or reproduction of this work in whole or in part requires full attribution of the original publication, including its DOI.
Takashi Okamoto, Tatsuya Kumagawa, Masafumi Motoda, Takanori Igarashi, and Keisuke Nakao "Monte Carlo simulation of light reflection from cosmetic powder particles near the human skin surface," Journal of Biomedical Optics 18(6), 061232 (22 May 2013). https://doi.org/10.1117/1.JBO.18.6.061232
Published: 22 May 2013
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CITATIONS
Cited by 9 scholarly publications.
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KEYWORDS
Particles

Skin

Monte Carlo methods

Scattering

Reflection

Light scattering

Refractive index

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